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Rules and Regulations

  • All games will consist of a five minute warm up and three – 15 minute stop time periods.
  • Floods will take place after the second period for all games. Warm ups will be completed on dirty ice with a flood before puck drop.
  • Any game that experiences a 5 goal differential will go to straight time. If a team closes that gap within the 1st and 2nd period the game reverts back to stop time. If any game has a 5 goal differential during the third period the game will be completed using straight time.
  • Any minor penalty occurring during straight time will convert to a 3 min penalty. A 5 min major converts to 7.5 mins and a 10 min misconduct to 15 mins.
  • Any games forfeited will be awarded a score of 5 – 0 in the standings.
  • If a game is tied after three periods of play a five minute 3v3 will take place. If the game is still tied a 3 player shoot out will determine the final. If tied after the first three shooters the game will go to a sudden death shoot out. Every player on each team must shoot once before a player can take a second shot in the shoot out.
  • If a Semi-final or Final game is tied after three periods of play a five minute 3v3 will take place. If the game is still tied after the first five minute 3v3 another five minute 3v3 will take place. We will continue to play five minute 3v3’s until a winner is decided.
  • Points for round robin play will be as follows: 3 points for regulation win, 2 points for OT/shoot out win, 1 point for OT/shoot out loss, 0 points for regulation loss.

Tie breaking method for round robin play will follow Hockey Nova Scotia Regulations 23.11 (Revised July, 2017).  See appendix A attached

There will be one 30sec time out permitted per team/per game.

Teams are expected to be in the arena 30mins before game time.

Players and coaches are expected to cooperate in keeping the arena, dressing rooms, and annex clean and tidy.

Teams are expected to vacate the dressing room 20mins after their game and to clean up after themselves.

Any coach or team official who displays poor sportsmanship or bad example in the opinion of the tournament committee will be suspended from the tournament.

No protests will be entertained. The tournament chairpersons and committee will make any decision necessary during the tournament play.

Due to an 11 team format, Tatamagouche (random draw) will play the extra game and their fourth game will not count towards the standings.

Suspensions given during the tournament will follow SSNS rulings.

APPENDIX A

23.11. Tie Breaking Sequence Two Teams Tied

If two or more teams are tied at the conclusion of a round robin series, then the following procedure will be used to determine the final ranking before the semifinal and final games are played.

In the event that teams are tied for a playoff position, the following procedure will apply: If two teams are tied:

a) The winner of the round robin game between the two tied teams gains the higher position.

b) The team with the most wins in the round robin gains the higher position. Regulations August 2017 (Revised) Page 80 of 95

c) If the two teams are still tied after 1)a and 1)b have been applied, then the team with the best goal average gains the higher position. The goal average of a team is to be determined in the following manner:

Total number of goals for divided by the total number of goals for and against.

NOTE: All round robin games are included.

Example: For = 10 goals Against = 4 goals Therefore Goal Average Percentage = 10 (Goals For) divided by 10+4 (Goals For plus Goals Against) = .714

NOTE: The higher percentage gains the higher position

d) If the two teams are still tied after 1)a, 1)b, and 1)c have been applied, the team with the least number of minutes in penalties throughout all of the round robin games, gains the higher position.

e) If the two teams are still tied after 1) a., 1) b., 1) c., and 1) d. have been applied, then the team which scored the first goal in the game between the tied teams gains the higher position.

f) If the two teams are still tied after 1)a, 1)b, 1)c, 1)d, and 1)e have been applied, a single coin toss will determine which team gains the higher position.

Three or More Teams Tied

Note: The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd seed. If any step in the tiebreaker only seeds one team, that team assumes that position. The three-team tiebreaker will continue to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker

2) If three teams or more are tied, the head to head record between tied teams will determine who advances. If the tied teams have not all played each other, proceed to 2a.

a) The team with the most wins would gain the highest position.

b) If teams are still tied after 2) a. has been applied, then the team with the best goal average gains the highest position. The goal average of a team is to be determined in the following manner: total number of goals for divided by total number of goals for and against.

NOTE: All round robin games are included

Example: For = 10 goals Against = 4 goals

Therefore Goal Average Percentage = 10 (Goals For) divided by 10+4 (Goals For plus Goals Against) = .714

NOTE: The highest percentage gains the highest position(s).

The exercise of 2)b establishes the team or teams with the highest position(s) by percentage. These teams will advance. If there are still teams tied, they go to the next step. They do not go back to the “Two Team Tiebreaker”. Example;

i.                     Team A - .714 = 1 seed - Advances. Team B - .500 = 3 seed - Does not advance. Team C - .650 = 2 seed - Advances.

ii.                   Team A - .714 = 1 seed - Advances. Team B - .500 = Still tied with team C - go to next step 2)c. Team C - .500 = Still tied with team B - go to next step 2)c.

iii.                 Team A –. 650 = Still tied with team B – go to next step 2) c. Team B - .650 = Still tied with team A – go to next step 2)c. Team C - .500 = Does not advance.

c) If teams are still tied after 2)a, and 2)b, the team with the fewest goals against (all round robin games played) will gain the highest position.

d) If teams are still tied after 2)a, 2)b, and 2)c, the team with the most goals for (all round robin games played) will gain the highest position.

e) If teams are still tied after 2)a, 2)b, 2)c, and 2)d, have been applied, the team to qualify would be the team that received the least number of minutes in penalties throughout all the round robin games.

f) If teams are still tied after 2)a, 2)b, 2)c, 2)d, and 2)e, have been applied, a coin toss shall determine the winner. In a three team coin toss, the odd team gains the highest position.

 

Jan 2, 2025
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